Armor-piercing damage is always delivered, but non-armor-piercing damage can be reduced by the defending unit's armor. Weapon strength is divided into armor-piercing and non-armor piercing damage. Large units like ogres will usually have higher weapon strength, along with units that use two-handed weapons. The amount of damage an attack deals is determined by the attacking unit's weapon strength (or in the case of ranged attacks, missile strength) and the defending unit's armor. Once a hit has been made, damage is inflicted. When an attacking unit charges, it adds its charge bonus to its melee attack which increases the likelihood of a hit. Every attack has at base a thirty-five percent chance to hit, to which the melee attack of the attacking unit is added and the melee defense of the defending unit is subtracted. Hits are determined by percent likelihood and a random number generator. Determining whether an attack hits is the first step in the combat process. In order to understand what these stats mean, players must first understand how modern Total War games simulate combat, something that has changed a lot since the days of Total War: Rome. Related: Which Total War: Warhammer Titles Are On Game Pass Stats related to combat calculations are more complex. Hitpoints indicate the amount of damage a unit can survive before death. Range indicates the maximum distance a unit's missile attack can hit. Ammunition indicates the number of times a unit can use its missile attack. Some of these stats are relatively simple. A unit with no missile attacks, such as the Peasant Longspearmen from the new faction Grand Cathay, will not have range, missile strength, and ammunition. Not every unit has every one of these stats. There are ten stats for a unit in Warhammer III: armor, leadership, speed, melee attack, melee defense, weapon strength, charge bonus, hit points, range, missile strength, and ammunition. For players looking to paint the map their favorite color, understanding the stats of their units is key to success. Knowing what these stats mean can be the difference between victory, and potentially campaign-ending defeats. There are many new units available in the new Total War: Warhammer III, and each unit has stats that affect how it will perform on the battlefield.